AGENT_BY_USERNAME
constant
Constant
integer AGENT_BY_USERNAME = 0x10;Used to find agents by username (see Avatar Names).
Constant groups
Other DetectType values (6)
ACTIVE0x2AGENT0x1AGENT_BY_LEGACY_NAME0x1DAMAGEABLE0x20PASSIVE0x4SCRIPTED0x8
See Avatar Names
See also
Section titled “See also”Constants
Section titled “Constants”|
| Flag Mask | Description (llDetectedType()) | Description (llSensor() and llSensorRepeat() mask) | |
|---|---|---|---|
AGENT_BY_LEGACY_NAME | 0x1 | Agents | This is used to find agents by legacy name. |
AGENT | 0x1 | Agents | This is also used to find agents by legacy name, and is functionally identical to AGENT_BY_LEGACY_NAME |
AGENT_BY_USERNAME | 0x10 | Reserved | This is used to find agents by username. |
ACTIVE | 0x2 | Physical tasks. (Physical objects & agents) | Physical objects that are moving or objects containing an active script. Thus, it is using SL server resources now. |
PASSIVE | 0x4 | Non-physical objects. | Non-scripted or script is inactive and non-physical or, if physical, not moving. Thus, it is not using SL server resources now. |
SCRIPTED | 0x8 | Objects containing any active script. | Objects that has any script, which is doing anything in simulator just now. |
DAMAGEABLE | 0x20 | Objects & agents that are able to process damage. | Filter for objects in world that have a script with on_damage or a final_damage event (able to process damage) |
llDetectedType() | Scripted | Not Scripted | Agent Standing | Agent Sitting |
|---|---|---|---|---|
| Physical Movement | SCRIPTED) | 2 (ACTIVE) | AGENT) | AGENT) |
| Non-Physical | SCRIPTED) | 4 (PASSIVE) | 1 (AGENT) | AGENT) |
Functions
Section titled “Functions”Original wiki source
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