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PASSIVE

constant
Constant
integer PASSIVE = 0x4;

Constant groups

DetectType

Other DetectType values (6)

If it is contained in the result of llDetectedType(), it means it is non-physical objects.

If it is used as an filter of llSensor() or llSensorRepeat(), it will search for non-scripted or script is inactive and non-physical or, if physical, not moving. Thus, it is not using SL server resources now.

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Flag MaskDescription (llDetectedType())Description (llSensor() and llSensorRepeat() mask)
AGENT_BY_LEGACY_NAME0x1AgentsThis is used to find agents by legacy name.
AGENT0x1AgentsThis is also used to find agents by legacy name, and is functionally identical to AGENT_BY_LEGACY_NAME
AGENT_BY_USERNAME0x10ReservedThis is used to find agents by username.
ACTIVE0x2Physical tasks. (Physical objects & agents)Physical objects that are moving or objects containing an active script. Thus, it is using SL server resources now.
PASSIVE0x4Non-physical objects.Non-scripted or script is inactive and non-physical or, if physical, not moving. Thus, it is not using SL server resources now.
SCRIPTED0x8Objects containing any active script.Objects that has any script, which is doing anything in simulator just now.
DAMAGEABLE0x20Objects & agents that are able to process damage.Filter for objects in world that have a script with on_damage or a final_damage event (able to process damage)
llDetectedType()ScriptedNot ScriptedAgent StandingAgent Sitting
Physical MovementSCRIPTED)2 (ACTIVE)AGENT)AGENT)
Non-PhysicalSCRIPTED)4 (PASSIVE)1 (AGENT)AGENT)
Original wiki source

Some wiki templates and tables need their original context. View this article on the Second Life Wiki. Technical wording and examples are retained from the source; historical guidance may differ from current behavior.

From the Second Life Wiki

Community documentation adapted from PASSIVE, by Linden Research, Inc. and contributing residents.View contributors and history.

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Licensed under CC BY-SA 3.0. Last wiki edit: .Formatting and links have been adapted for this site; API metadata follows the LSL definitions.