OBJECT_DAMAGE
constant
Constant
integer OBJECT_DAMAGE = 51;Flag used with llGetObjectDetails to retrieve the amount of damage a prim inflicts upon collision.
Constant groups
Other ObjectDetailsParam values (55)
OBJECT_ACCOUNT_LEVEL41OBJECT_ANIMATED_COUNT39OBJECT_ANIMATED_SLOTS_AVAILABLE40OBJECT_ATTACHED_POINT19OBJECT_ATTACHED_SLOTS_AVAILABLE35OBJECT_BODY_SHAPE_TYPE26OBJECT_CHARACTER_TIME17OBJECT_CLICK_ACTION28OBJECT_CREATION_TIME36OBJECT_CREATOR8OBJECT_DAMAGE_TYPE52OBJECT_DESC2OBJECT_GROUP7OBJECT_GROUP_TAG33OBJECT_HEALTH50OBJECT_HOVER_HEIGHT25OBJECT_LAST_OWNER_ID27OBJECT_LINK_NUMBER46OBJECT_LOCKED55OBJECT_MASS43OBJECT_MATERIAL42OBJECT_NAME1OBJECT_OMEGA29OBJECT_OWNER6OBJECT_PATHFINDING_TYPE20OBJECT_PERMS53OBJECT_PERMS_COMBINED54OBJECT_PHANTOM22OBJECT_PHYSICS21OBJECT_PHYSICS_COST16OBJECT_POS3OBJECT_PRIM_COUNT30OBJECT_PRIM_EQUIVALENCE13OBJECT_RENDER_WEIGHT24OBJECT_REZ_TIME45OBJECT_REZZER_KEY32OBJECT_ROOT18OBJECT_ROT4OBJECT_RUNNING_SCRIPT_COUNT9OBJECT_SCALE47OBJECT_SCRIPT_MEMORY11OBJECT_SCRIPT_TIME12OBJECT_SELECT_COUNT37OBJECT_SERVER_COST14OBJECT_SIT_COUNT38OBJECT_STREAMING_COST15OBJECT_TEMP_ATTACHED34OBJECT_TEMP_ON_REZ23OBJECT_TEXT44OBJECT_TEXT_ALPHA49OBJECT_TEXT_COLOR48OBJECT_TOTAL_INVENTORY_COUNT31OBJECT_TOTAL_SCRIPT_COUNT10OBJECT_VELOCITY5OBJECT_VOLUME_DETECT56
Gets the damage amount delivered by a prim on collision.
Caveats
Section titled “Caveats”- Collideable damage as set via
llSetDamage,PRIM_DAMAGE, andREZ_DAMAGEis limited to 100 maximum
See also
Section titled “See also”Constants
Section titled “Constants”Functions
Section titled “Functions”Articles
Section titled “Articles”Original wiki source
Some wiki templates and tables need their original context. View this article on the Second Life Wiki. Technical wording and examples are retained from the source; historical guidance may differ from current behavior.