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OBJECT_DAMAGE_TYPE

constant
Constant
integer OBJECT_DAMAGE_TYPE = 52;

Flag used with llGetObjectDetails to retrieve the type of damage a prim inflicts on collision. Returns an integer matching a DAMAGE_TYPE_* constant, a custom type, or a value repurposed by a combat system.

Constant groups

ObjectDetailsParam

Other ObjectDetailsParam values (55)

Gets the damage type that is applied when this prim collides with another object. Can match one of the DAMAGE_TYPE_* constants, be a custom damage type or be a repurposed damage field.

Original wiki source

Some wiki templates and tables need their original context. View this article on the Second Life Wiki. Technical wording and examples are retained from the source; historical guidance may differ from current behavior.

From the Second Life Wiki

Community documentation adapted from OBJECT DAMAGE TYPE, by Linden Research, Inc. and contributing residents.View contributors and history.

Imported wiki revision:

Licensed under CC BY-SA 3.0. Last wiki edit: .Formatting and links have been adapted for this site; API metadata follows the LSL definitions.