PRIM_COLLISION_SOUND
constant
Constant
integer PRIM_COLLISION_SOUND = 53;Prim parameter to set the collision sound UUID and volume level for the prim.
Constant groups
Other PrimParam values (42)
PRIM_ALLOW_UNSIT39PRIM_ALPHA_MODE38PRIM_BUMP_SHINY19PRIM_CLICK_ACTION43PRIM_COLOR18PRIM_DAMAGE51PRIM_DESC28PRIM_FLEXIBLE21PRIM_FULLBRIGHT20PRIM_GLOW25PRIM_GLTF_BASE_COLOR48PRIM_GLTF_EMISSIVE46PRIM_GLTF_METALLIC_ROUGHNESS47PRIM_GLTF_NORMAL45PRIM_HEALTH52PRIM_LINK_TARGET34PRIM_MATERIAL2PRIM_NAME27PRIM_NORMAL37PRIM_OMEGA32PRIM_PHANTOM5PRIM_PHYSICS3PRIM_PHYSICS_SHAPE_TYPE30PRIM_POINT_LIGHT23PRIM_POS_LOCAL33PRIM_POSITION6PRIM_PROJECTOR42PRIM_REFLECTION_PROBE44PRIM_RENDER_MATERIAL49PRIM_ROT_LOCAL29PRIM_ROTATION8PRIM_SCRIPTED_SIT_ONLY40PRIM_SIT_FLAGS50PRIM_SIT_TARGET41PRIM_SIZE7PRIM_SLICE35PRIM_SPECULAR36PRIM_TEMP_ON_REZ4PRIM_TEXGEN22PRIM_TEXT26PRIM_TEXTURE17PRIM_TYPE9
Other PrimParamGet values (40)
PRIM_ALLOW_UNSIT39PRIM_ALPHA_MODE38PRIM_BUMP_SHINY19PRIM_CLICK_ACTION43PRIM_COLOR18PRIM_DAMAGE51PRIM_DESC28PRIM_FLEXIBLE21PRIM_FULLBRIGHT20PRIM_GLOW25PRIM_GLTF_BASE_COLOR48PRIM_GLTF_EMISSIVE46PRIM_GLTF_METALLIC_ROUGHNESS47PRIM_GLTF_NORMAL45PRIM_HEALTH52PRIM_MATERIAL2PRIM_NAME27PRIM_NORMAL37PRIM_OMEGA32PRIM_PHANTOM5PRIM_PHYSICS3PRIM_PHYSICS_SHAPE_TYPE30PRIM_POINT_LIGHT23PRIM_POS_LOCAL33PRIM_POSITION6PRIM_REFLECTION_PROBE44PRIM_RENDER_MATERIAL49PRIM_ROT_LOCAL29PRIM_ROTATION8PRIM_SCRIPTED_SIT_ONLY40PRIM_SIT_FLAGS50PRIM_SIT_TARGET41PRIM_SIZE7PRIM_SLICE35PRIM_SPECULAR36PRIM_TEMP_ON_REZ4PRIM_TEXGEN22PRIM_TEXT26PRIM_TEXTURE17PRIM_TYPE9