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PRIM_BUMP_SHINY

constant
Constant
integer PRIM_BUMP_SHINY = 19;

Constant groups

PrimParam · PrimParamGet

Other PrimParam values (42)
Other PrimParamGet values (40)

Used to get or set the Bump Mapping and shiny settings of the prim’s face.

ConstantTypeValueDescription
PRIM_SHINY_NONEinteger0none
PRIM_SHINY_LOWinteger1low
PRIM_SHINY_MEDIUMinteger2medium
PRIM_SHINY_HIGHinteger3high
PRIM_SHINY_A_SORT_HACK3.5s=style="display:none;"
PRIM_BUMP_NONEinteger0none: no bump map
PRIM_BUMP_BRIGHTinteger1brightness: generate from highlights
PRIM_BUMP_DARKinteger2darkness: generate from lowlights
PRIM_BUMP_WOODinteger3woodgrain
PRIM_BUMP_BARKinteger4bark
PRIM_BUMP_BRICKSinteger5bricks
PRIM_BUMP_CHECKERinteger6checker
PRIM_BUMP_CONCRETEinteger7concrete
PRIM_BUMP_TILEinteger8crustytile
PRIM_BUMP_STONEinteger9cutstone: blocks
PRIM_BUMP_DISKSinteger10discs: packed circles
PRIM_BUMP_GRAVELinteger11gravel
PRIM_BUMP_BLOBSinteger12petridish: blobby amoeba like shapes
PRIM_BUMP_SIDINGinteger13siding
PRIM_BUMP_LARGETILEinteger14stonetile
PRIM_BUMP_STUCCOinteger15stucco
PRIM_BUMP_SUCTIONinteger16suction: rings
PRIM_BUMP_WEAVEinteger17weave
shiny & bump FlagsDescription
Original wiki source

Some wiki templates and tables need their original context. View this article on the Second Life Wiki. Technical wording and examples are retained from the source; historical guidance may differ from current behavior.