constant
Constant
integer PRIM_BUMP_SHINY = 19;Constant groups
Other PrimParam values (42)
PRIM_ALLOW_UNSIT39PRIM_ALPHA_MODE38PRIM_CLICK_ACTION43PRIM_COLLISION_SOUND53PRIM_COLOR18PRIM_DAMAGE51PRIM_DESC28PRIM_FLEXIBLE21PRIM_FULLBRIGHT20PRIM_GLOW25PRIM_GLTF_BASE_COLOR48PRIM_GLTF_EMISSIVE46PRIM_GLTF_METALLIC_ROUGHNESS47PRIM_GLTF_NORMAL45PRIM_HEALTH52PRIM_LINK_TARGET34PRIM_MATERIAL2PRIM_NAME27PRIM_NORMAL37PRIM_OMEGA32PRIM_PHANTOM5PRIM_PHYSICS3PRIM_PHYSICS_SHAPE_TYPE30PRIM_POINT_LIGHT23PRIM_POS_LOCAL33PRIM_POSITION6PRIM_PROJECTOR42PRIM_REFLECTION_PROBE44PRIM_RENDER_MATERIAL49PRIM_ROT_LOCAL29PRIM_ROTATION8PRIM_SCRIPTED_SIT_ONLY40PRIM_SIT_FLAGS50PRIM_SIT_TARGET41PRIM_SIZE7PRIM_SLICE35PRIM_SPECULAR36PRIM_TEMP_ON_REZ4PRIM_TEXGEN22PRIM_TEXT26PRIM_TEXTURE17PRIM_TYPE9
Other PrimParamGet values (40)
PRIM_ALLOW_UNSIT39PRIM_ALPHA_MODE38PRIM_CLICK_ACTION43PRIM_COLLISION_SOUND53PRIM_COLOR18PRIM_DAMAGE51PRIM_DESC28PRIM_FLEXIBLE21PRIM_FULLBRIGHT20PRIM_GLOW25PRIM_GLTF_BASE_COLOR48PRIM_GLTF_EMISSIVE46PRIM_GLTF_METALLIC_ROUGHNESS47PRIM_GLTF_NORMAL45PRIM_HEALTH52PRIM_MATERIAL2PRIM_NAME27PRIM_NORMAL37PRIM_OMEGA32PRIM_PHANTOM5PRIM_PHYSICS3PRIM_PHYSICS_SHAPE_TYPE30PRIM_POINT_LIGHT23PRIM_POS_LOCAL33PRIM_POSITION6PRIM_REFLECTION_PROBE44PRIM_RENDER_MATERIAL49PRIM_ROT_LOCAL29PRIM_ROTATION8PRIM_SCRIPTED_SIT_ONLY40PRIM_SIT_FLAGS50PRIM_SIT_TARGET41PRIM_SIZE7PRIM_SLICE35PRIM_SPECULAR36PRIM_TEMP_ON_REZ4PRIM_TEXGEN22PRIM_TEXT26PRIM_TEXTURE17PRIM_TYPE9
Used to get or set the Bump Mapping and shiny settings of the prim’s face.
| Constant | Type | Value | Description |
|---|---|---|---|
PRIM_SHINY_NONE | integer | 0 | none |
PRIM_SHINY_LOW | integer | 1 | low |
PRIM_SHINY_MEDIUM | integer | 2 | medium |
PRIM_SHINY_HIGH | integer | 3 | high |
| PRIM_SHINY_A_SORT_HACK | 3.5 | s=style="display:none;" | |
PRIM_BUMP_NONE | integer | 0 | none: no bump map |
PRIM_BUMP_BRIGHT | integer | 1 | brightness: generate from highlights |
PRIM_BUMP_DARK | integer | 2 | darkness: generate from lowlights |
PRIM_BUMP_WOOD | integer | 3 | woodgrain |
PRIM_BUMP_BARK | integer | 4 | bark |
PRIM_BUMP_BRICKS | integer | 5 | bricks |
PRIM_BUMP_CHECKER | integer | 6 | checker |
PRIM_BUMP_CONCRETE | integer | 7 | concrete |
PRIM_BUMP_TILE | integer | 8 | crustytile |
PRIM_BUMP_STONE | integer | 9 | cutstone: blocks |
PRIM_BUMP_DISKS | integer | 10 | discs: packed circles |
PRIM_BUMP_GRAVEL | integer | 11 | gravel |
PRIM_BUMP_BLOBS | integer | 12 | petridish: blobby amoeba like shapes |
PRIM_BUMP_SIDING | integer | 13 | siding |
PRIM_BUMP_LARGETILE | integer | 14 | stonetile |
PRIM_BUMP_STUCCO | integer | 15 | stucco |
PRIM_BUMP_SUCTION | integer | 16 | suction: rings |
PRIM_BUMP_WEAVE | integer | 17 | weave |
shiny & bump Flags | Description | ||||||||
|---|---|---|---|---|---|---|---|---|---|
See also
Section titled “See also”Constants
Section titled “Constants”Functions
Section titled “Functions”Events
Section titled “Events”Original wiki source
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