PRIM_GLTF_NORMAL
constant
Constant
integer PRIM_GLTF_NORMAL = 45;Prim parameter to get or set the GLTF normal map override of a face. Requires face, texture, repeats, offsets, and rotation arguments.
Constant groups
Other PrimParam values (42)
PRIM_ALLOW_UNSIT39PRIM_ALPHA_MODE38PRIM_BUMP_SHINY19PRIM_CLICK_ACTION43PRIM_COLLISION_SOUND53PRIM_COLOR18PRIM_DAMAGE51PRIM_DESC28PRIM_FLEXIBLE21PRIM_FULLBRIGHT20PRIM_GLOW25PRIM_GLTF_BASE_COLOR48PRIM_GLTF_EMISSIVE46PRIM_GLTF_METALLIC_ROUGHNESS47PRIM_HEALTH52PRIM_LINK_TARGET34PRIM_MATERIAL2PRIM_NAME27PRIM_NORMAL37PRIM_OMEGA32PRIM_PHANTOM5PRIM_PHYSICS3PRIM_PHYSICS_SHAPE_TYPE30PRIM_POINT_LIGHT23PRIM_POS_LOCAL33PRIM_POSITION6PRIM_PROJECTOR42PRIM_REFLECTION_PROBE44PRIM_RENDER_MATERIAL49PRIM_ROT_LOCAL29PRIM_ROTATION8PRIM_SCRIPTED_SIT_ONLY40PRIM_SIT_FLAGS50PRIM_SIT_TARGET41PRIM_SIZE7PRIM_SLICE35PRIM_SPECULAR36PRIM_TEMP_ON_REZ4PRIM_TEXGEN22PRIM_TEXT26PRIM_TEXTURE17PRIM_TYPE9
Other PrimParamGet values (40)
PRIM_ALLOW_UNSIT39PRIM_ALPHA_MODE38PRIM_BUMP_SHINY19PRIM_CLICK_ACTION43PRIM_COLLISION_SOUND53PRIM_COLOR18PRIM_DAMAGE51PRIM_DESC28PRIM_FLEXIBLE21PRIM_FULLBRIGHT20PRIM_GLOW25PRIM_GLTF_BASE_COLOR48PRIM_GLTF_EMISSIVE46PRIM_GLTF_METALLIC_ROUGHNESS47PRIM_HEALTH52PRIM_MATERIAL2PRIM_NAME27PRIM_NORMAL37PRIM_OMEGA32PRIM_PHANTOM5PRIM_PHYSICS3PRIM_PHYSICS_SHAPE_TYPE30PRIM_POINT_LIGHT23PRIM_POS_LOCAL33PRIM_POSITION6PRIM_REFLECTION_PROBE44PRIM_RENDER_MATERIAL49PRIM_ROT_LOCAL29PRIM_ROTATION8PRIM_SCRIPTED_SIT_ONLY40PRIM_SIT_FLAGS50PRIM_SIT_TARGET41PRIM_SIZE7PRIM_SLICE35PRIM_SPECULAR36PRIM_TEMP_ON_REZ4PRIM_TEXGEN22PRIM_TEXT26PRIM_TEXTURE17PRIM_TYPE9
Used to get or set the GLTF normal map override of an object’s face.
Caveats
Section titled “Caveats”- repeats is not only used to set the number of repeats but the sign of the individual components is also used to set the “Flip” attribute.
- To clear any override parameters, supply an empty string ("") in the parameter slot.
- In the
defaulttexture mapping tg_type thetexturerepeats units are in texture repeats per face. In theplanartexture mapping mode the texture repeats units are in texture repeats per half meter. This is in contrast to the in-world editing tool, in which the planar texture scaling units are repeats per meter.
See also
Section titled “See also”Functions
Section titled “Functions”Original wiki source
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