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PRIM_MATERIAL

constant
Constant
integer PRIM_MATERIAL = 2;

Constant groups

PrimParam · PrimParamGet

Other PrimParam values (42)
Other PrimParamGet values (40)

Sets the prim material. Material does not affect mass, but does affect friction, bounce (elasticity), and collision sound. On a wood incline of 33 degrees, the example script below gave the following results:

Table detailing maximum velocity and distance traveled down the incline.

TypeVelocity (m/s)Distance (m)
Stone0.4531810.361655
Metal5.47544410.211180
Glass6.48315011.678304
Wood2.1545499.433724
Flesh0.3515430.188043
Plastic4.5024289.590952
Rubber0.3749640.187106
Example 1
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// © 2008 by Karzita Zabaleta
// Author of Scripting Your World, Wiley, October 2008.
list gMaterialTypes = [
"STONE",
"METAL",
"GLASS",
"WOOD",
"FLESH",
"PLASTIC",
"RUBBER"
];
vector gHomePosition;
rotation gHomeRotation;
integer gWaitCount = 0;
float gMaxVelMag;
integer gPrimMaterial;
moveTo(vector origin, vector destination) {
float dist = llVecDist(origin, destination);
integer passes = llCeil( llLog(dist/10.0) / llLog(2.0) );
integer i;
list params = [PRIM_POSITION, destination];
for (i=0; i<passes; i++) {
params = (params=[]) + params + params;
}
// actually move the prim, now
llSetPrimitiveParams(params);
}
returnHome()
{
llSetStatus(STATUS_PHYSICS, FALSE);
moveTo(llGetPos(),gHomePosition);
llSetTimerEvent(0);
llSetRot(gHomeRotation);
}
calculate_velocity()
{
float velMag = llVecMag(llGetVel());
if (velMag > gMaxVelMag) {
gMaxVelMag = velMag;
}
}
default
{
state_entry() {
gHomePosition = llGetPos();
gHomeRotation = llGetRot();
}
on_rez(integer _n) {
llResetScript();
}
touch_start(integer n) {
gMaxVelMag = 0;
llSetPrimitiveParams([PRIM_MATERIAL, gPrimMaterial]);
llSetStatus(STATUS_PHYSICS,TRUE);
llSetTimerEvent(0.1);
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llResetTime();
gWaitCount=0;
gPrimMaterial++;
if (gPrimMaterial == 7 ) gPrimMaterial = 0;
}
timer() {
calculate_velocity();
gWaitCount++;
if (gWaitCount > 100) { // 10 seconds
string type = llList2String( gMaterialTypes, gPrimMaterial-1 );
llOwnerSay(type+" reached maximum velocity of "+(string)gMaxVelMag+
" and traveled "+(string)llVecDist(llGetPos(), gHomePosition)+" meters.");
returnHome();
}
}
}

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ConstantTypeValueDescription
PRIM_MATERIAL_STONEinteger0stone
PRIM_MATERIAL_METALinteger1metal
PRIM_MATERIAL_GLASSinteger2glass
PRIM_MATERIAL_WOODinteger3wood
PRIM_MATERIAL_FLESHinteger4flesh
PRIM_MATERIAL_PLASTICinteger5plastic
PRIM_MATERIAL_RUBBERinteger6rubber
PRIM_MATERIAL_LIGHTinteger7light, DEPRECATED: Looks the same as [ PRIM_FULLBRIGHT, ALL_SIDES, TRUE ]
material FlagsDescriptionFrictionRestitution
0.80.4
0.30.4
0.20.7
0.60.5
0.90.3
0.40.7
0.90.9
light, DEPRECATED: Looks the same as [ PRIM_FULLBRIGHT, ALL_SIDES, TRUE ]0.60.5
Original wiki source

Some wiki templates and tables need their original context. View this article on the Second Life Wiki. Technical wording and examples are retained from the source; historical guidance may differ from current behavior.