Skip to content
lsl.devlsl.devLSL Dev

path_update

event
Event syntax
path_update(
  1. integer type,// Path update status or failure code constant (PU_* flag). Values: CharacterPathUpdateType
  2. list reserved// Reserved parameter (currently unused).
) { … }

Triggered to inform the script of changes or failures in the pathfinding character's status.

Event description goes here.

How to use
path_update(integer type, list reserved)
{
}
ConstantTypeValueDescription
m=3PU_SLOWDOWN_DISTANCE_REACHEDintegerCharacter is near current goal.
m=3PU_GOAL_REACHEDintegerCharacter has reached the goal and will stop or choose a new goal (if wandering).
m=3PU_FAILURE_INVALID_STARTintegerCharacter cannot navigate from the current location - e.g., the character is off the navmesh or too high above it.
m=3PU_FAILURE_INVALID_GOALintegerGoal is not on the navmesh and cannot be reached.
m=3PU_FAILURE_UNREACHABLEintegerGoal is no longer reachable for some reason - e.g., an obstacle blocks the path.
m=3PU_FAILURE_TARGET_GONEintegerTarget (for llPursue or llEvade) can no longer be tracked - e.g., it left the region or is an avatar that is now more than about 30m outside the region.
m=3PU_FAILURE_NO_VALID_DESTINATIONintegerThere’s no good place for the character to go - e.g., it is patrolling and all the patrol points are now unreachable.
m=3PU_EVADE_HIDDENintegerTriggered when an llEvade character thinks it has hidden from its pursuer.
m=3PU_EVADE_SPOTTEDintegerTriggered when an llEvade character switches from hiding to running
m=3PU_FAILURE_NO_NAVMESHintegerThis is a fatal error reported to a character when there is no navmesh for the region. This usually indicates a server failure and users should file a bug report and include the time and region in which they received this message.
m=3PU_FAILURE_DYNAMIC_PATHFINDING_DISABLEDintegerTriggered when a character enters a region with dynamic pathfinding disabled. Dynamic pathfinding can be toggled by estate managers via the ‘dynamic_pathfinding’ option in the Region Debug Console.
m=3PU_FAILURE_PARCEL_UNREACHABLEintegerTriggered when a character failed to enter a parcel because it is not allowed to enter, e.g. because the parcel is already full or because object entry was disabled after the navmesh was baked.
m=3PU_FAILURE_OTHERintegerOther failure.
ConstantsValueDescription
Example 1
68 collapsed lines
create_wandering_character()
{
// Clear any previous character behaviors
llDeleteCharacter();
// MAX_SPEED is @ 20 by default
llCreateCharacter([
CHARACTER_MAX_SPEED, 25.0,
CHARACTER_DESIRED_SPEED, 15.0]);
llWanderWithin(llGetPos(), <10.0, 10.0, 2.0>, []);
}
list get_pathupdate_failure_info(integer type)
{
if (type == PU_SLOWDOWN_DISTANCE_REACHED)
return ["Near", FALSE];
if (type == PU_GOAL_REACHED)
return ["Stopping", FALSE];
if (type == PU_FAILURE_INVALID_START)
return ["Cannot path find from current location! Attempting "
+ "to go to the center of the region.", TRUE];
if (type == PU_FAILURE_INVALID_GOAL)
return ["Goal not on navmesh!", FALSE];
if (type == PU_FAILURE_UNREACHABLE)
return ["Goal unreachable!", FALSE];
if (type == PU_FAILURE_TARGET_GONE)
return ["Target gone!", FALSE];
if (type == PU_FAILURE_NO_VALID_DESTINATION)
return ["No place to go!", FALSE];
if (type == PU_EVADE_HIDDEN)
return ["Hiding from pursuer...", FALSE];
if (type == PU_EVADE_SPOTTED)
return ["Switched from hiding to running...", FALSE];
if (type == PU_FAILURE_NO_NAVMESH)
return ["Region has no nav mesh..", FALSE];
if (type == PU_FAILURE_DYNAMIC_PATHFINDING_DISABLED)
return ["Dynamic pathfinding is disabled in this region.", FALSE];
if (type == PU_FAILURE_PARCEL_UNREACHABLE)
return ["Parcel entry problem (is the parcel full?).", FALSE];
if (type == PU_FAILURE_OTHER)
return ["Hit an unspecified failure", FALSE];
return ["Unknown failure", FALSE];
}
default
{
on_rez(integer start_param)
{
llResetScript();
}
state_entry()
{
create_wandering_character();
}
path_update(integer type, list reserved)
{
list params = get_pathupdate_failure_info(type);
string info = llList2String(params, 0);
integer /* boolean */ hasToMove = llList2Integer(params, 1);
llRegionSayTo(llGetOwner(), 0, info);
if (hasToMove)
{
vector currentPosition = llGetPos();
llNavigateTo(<128.0, 128.0, llGround(<128.0, 128.0, 0.0> - currentPosition)>, [FORCE_DIRECT_PATH, TRUE]);
}
}
}

Date of Release 31/07/2012

Original wiki source

Some wiki templates and tables need their original context. View this article on the Second Life Wiki. Technical wording and examples are retained from the source; historical guidance may differ from current behavior.