llWanderWithin
function
Function syntax
llWanderWithin(vector origin,// Center coordinate position vector to wander about.vector dist,// A vector specifying the maximum distance limits (half-extents) along each world-aligned axis from the origin.list options// A list of WANDER_* flags and parameters to configure the wander behavior.
);- Energy
- 10
Directs a pathfinding character to wander around a central coordinate origin, restricted within the bounding distance limits of dist and configured by options.
Sets a character to wander about a central spot within a specified radius.
llWanderWithin(ZERO_VECTOR, ZERO_VECTOR, []);Specification
Section titled “Specification”WANDER_PAUSE_AT_WAYPOINTS // Option parameter for llWanderWithin specifying whether the character should pause briefly after reaching each wander waypoint.| Constant | Type | Value | Description |
|---|---|---|---|
WANDER_PAUSE_AT_WAYPOINTS | integer | 0 | Whether the character should pause after reaching each wander waypoint. |
| Option | V | Parameters | Default | Description |
|---|---|---|---|---|
[ integer boolean ] | [ FALSE ] | Whether the character should pause after reaching each wander waypoint. |
Caveats
Section titled “Caveats”- Must use
llCreateCharacteror script won’t compile. - Wander area is a rough area based on the specified origin, to a specified scale on each axis. So, if
<20, 10, 2>is specified the object will wander within 20m along the world x-axis, 10m along the world y-axis, and 2m along the world z-axis. - if dist has any dimension less than 1.0, an error is shouted on
DEBUG_CHANNEL. Scale too small. All dimensions must be at least 1.0. - When
WANDER_PAUSE_AT_WAYPOINTSis enabled,PU_GOAL_REACHEDandPU_SLOWDOWN_DISTANCE_REACHEDpath_updateevents will be trigged when approaching each waypoint. When this flag is disabled, the aforementioned path_update events will not be triggered when arriving at waypoints. - Wander area can be limited to a smaller area by introducing obstacles such as walls.
- Vertical positions specified for any vectors should be chosen to be as close as possible to the actual height of the terrain requested. Large difference between the provided vertical position and the actual terrain/object will result in failure of the behavior.
- As for all pathfinding behaviors, DO NOT rely on the detailed implementation here. The wander distance is just a rough estimate. We may change the exact shape on a whim. For fun. Or because it seems better that way. Or to ensure that you aren’t relying on the detailed implementation. Don’t make this another PATHBUG-69. :)
Examples
Section titled “Examples”Example 1
default{ state_entry() { llCreateCharacter([CHARACTER_MAX_SPEED, 25, CHARACTER_DESIRED_SPEED, 15.0]); //MAX_SPEED is @ 20 by default }
touch_start(integer total_number) { llWanderWithin(llGetPos(), <10.0, 10.0, 5.0>, [WANDER_PAUSE_AT_WAYPOINTS, TRUE]); }}History
Section titled “History”Date of Release 31/07/2012
See also
Section titled “See also”Functions
Section titled “Functions”llCreateCharacterllDeleteCharacterllEvadellExecCharacterCmdllGetClosestNavPointllFleeFromllNavigateTollPatrolPointsllPursuellUpdateCharacterllWanderWithin
Events
Section titled “Events”Original wiki source
Some wiki templates and tables need their original context. View this article on the Second Life Wiki. Technical wording and examples are retained from the source; historical guidance may differ from current behavior.