llFleeFrom
function
Function syntax
llFleeFrom(vector position,// Position vector in region coordinates from which to flee.float distance,// Distance in meters to keep from the position.list options// No options currently available (should be empty list).
);- Energy
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Directs a pathfinding character to keep the specified distance from the target position vector (within the region or adjacent regions).
Directs a character to keep a specific distance from a specific position in the region or adjacent regions.
llFleeFrom(ZERO_VECTOR, 0.0, []);Caveats
Section titled “Caveats”- Must use
llCreateCharacteror script won’t compile. - The position to flee from must be near the nav mesh; otherwise, this behavior will fail and trigger path update with
PU_FAILURE_INVALID_GOAL. - If you want to avoid an agent or object as per the example below, it’s much more elegant and less sim resource intensive to use
llEvadeinstead.
Examples
Section titled “Examples”Example 1
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vector last_touched_pos;key last_touched_key;
default{ state_entry() { llCreateCharacter([CHARACTER_DESIRED_SPEED, 50.0]); }
touch_start(integer total_number) { last_touched_key = llDetectedKey(0); last_touched_pos = llDetectedPos(0); llFleeFrom(last_touched_pos, 10, []); llSetTimerEvent(0.2); }5 collapsed lines
timer() { vector last_touched_pos_now = llList2Vector(llGetObjectDetails(last_touched_key, [OBJECT_POS]), 0); if ( llVecDist(last_touched_pos, last_touched_pos_now) > 1 ) { last_touched_pos = last_touched_pos_now; llFleeFrom(last_touched_pos, 10, []); } }}The position vector can be set outside the current region by using extended range region coordinates: e.g., to avoid the SE corner of the region to the East of the current one, you could
llFleeFrom(<0.0, 512.0, 0.0>, 20.0, []);History
Section titled “History”Date of Release 31/07/2012
See also
Section titled “See also”Functions
Section titled “Functions”llCreateCharacterllDeleteCharacterllEvadellExecCharacterCmdllGetClosestNavPointllFleeFromllNavigateTollPatrolPointsllPursuellUpdateCharacterllWanderWithin
Events
Section titled “Events”Original wiki source
Some wiki templates and tables need their original context. View this article on the Second Life Wiki. Technical wording and examples are retained from the source; historical guidance may differ from current behavior.