LlEvade
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Wiki description
Characters will (roughly) try to hide from their pursuers if there is a good hiding spot along their fleeing path. Hiding means no direct line of sight from the head of the character (center of the top of its physics bounding box) to the head of its pursuer and no direct path between the two on the navmesh.
Caveats
- Must use llCreateCharacter or script will shout an error "You must call llCreateCharacter before llEvade.".
- If the
targetis an object, it must be unlinked or be the root prim of a linkset.
Examples
vector start_position;
default
{
on_rez(integer start_param)
{
llResetScript();
}
state_entry()
{
llDeleteCharacter();
llCreateCharacter([CHARACTER_MAX_SPEED, 25, CHARACTER_DESIRED_SPEED, 15.0]);
start_position = llGetPos();
llWanderWithin(start_position, <10.0, 10.0, 2.0>, [] );
}
touch_start(integer num_detected)
{
llEvade(llDetectedKey(0), []);
llSetTimerEvent(20.0);
}
timer()
{
// do not keep running away...
llSetTimerEvent(0.0);
llWanderWithin(start_position, <10.0, 10.0, 2.0>, [] );
}
}See also: functions
See also: events
History
Date of Release 31/07/2012
Shared wiki helpers
The original page also injects shared parameter notes, caveats or issue information through these helpers. Their conditional MediaWiki logic is not reproduced here; inspect the preserved helper source for additional material.
Original shared helper source (conditional wiki logic is not evaluated)
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{{#vardefine:p_{{{1|none}}}_desc|{{#if:{{{pd|}}}|{{{pd|}}} }}{{#if:{{{group|1}}}|{{LSLGC|Group|group}}, }}{{LSLGC|Avatar|avatar}} or {{#if:{{{object|}}}|[[object]]|[[prim]]}} {{HoverLink|UUID|Universally Unique Identifier}} {{#if:{{{sim|}}}|that is in the same [[region]] {{#switch:{{{sim|}}}|*=|#default =  {{{sim|}}}}}
}}}}
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}}}}
<includeonly>
{{#ifeq:{{#var:article-type}}|event||{{#if:{{#pos:{{#var:moded}}|r}}{{#pos:{{#var:moded}}|u}}||{{#vardefine:hidden-text|{{#var:hidden-text}}
{{LSLC|Avatar/As A Parameter}}
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}}<noinclude>
{| {{Prettytable}}
|-{{Hl2}}
!var
!value
|-
|desc
|{{#var:p_{{{1|none}}}_desc}}
|-
|hover
|{{#var:p_{{{1|none}}}_hover}}
|}
</noinclude>Original wiki source
Some wiki templates and tables need their original context. View this article on the Second Life Wiki. Technical wording and examples are retained from the source; historical guidance may differ from current behavior.