LlExecCharacterCmd
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Wiki description
Send a command to the pathing system.
Function notes
Currently only supports stopping the current pathfinding operation or causing the character to jump.
Specification
| Command | Value | Description & Required Parameters |
|---|---|---|
| CHARACTER_CMD_JUMP | 0x1 | Makes the character jump. The option list is required to start with a height parameter: [float height] |
| CHARACTER_CMD_SMOOTH_STOP | 0x2 | Stops any current pathfinding operation in a smooth like fashion. |
| CHARACTER_CMD_STOP | 0x0 | Stops any current pathfinding operation. |
Caveats
- If another script in the same object issues CHARACTER_CMD_STOP then pathing in all scripts is cancelled.
Examples
vector patrol;
default
{
state_entry()
{
patrol = llGetPos();
llCreateCharacter([CHARACTER_MAX_SPEED, 25, CHARACTER_DESIRED_SPEED, 15.0]);
state awake;
}
}
state awake
{
state_entry()
{
llSay(0, "I am guarding now");
list points = [patrol + <5,0,0>, patrol - <5,0,0>];
llPatrolPoints(points, []);
}
touch_start(integer total_number)
{
state sleep;
}
}
state sleep
{
state_entry()
{
llSay(0, "Going to sleep");
llExecCharacterCmd(CHARACTER_CMD_SMOOTH_STOP, []);
}
touch_start(integer total_number)
{
patrol = llGetPos();
//Jump to attention!
llExecCharacterCmd(CHARACTER_CMD_JUMP, [0.5]);
state awake;
}
}See also: functions
See also: events
History
Date of Release 31/07/2012
Original wiki source
Some wiki templates and tables need their original context. View this article on the Second Life Wiki. Technical wording and examples are retained from the source; historical guidance may differ from current behavior.