INVENTORY_ANIMATION
constant
Constant
integer INVENTORY_ANIMATION = 20;Constant groups
Other InventoryType values (13)
Used with Inventory functions and specifies inventory items of ANIMATION type will be retrieved by the function.
Examples
Section titled “Examples”Example 1
9 collapsed lines
//Gives inventory only to agents with the same active group as the object the script is in is assigned todefault{ touch_start(integer total_number) { // get the UUID of the person touching this object key user = llDetectedKey(0); // Check that they have the correct group active // User must be in the same region for llSameGroup() to work. (Well, so they should be!) if (llSameGroup(user) ) // Give user the first animation from this object's contents llGiveInventory(user, llGetInventoryName(INVENTORY_ANIMATION, 0) ); else // send a warning specifically to this user llRegionSayTo(user, 0, "Wrong active group!"); }}See also
Section titled “See also”Constants
Section titled “Constants”INVENTORY_NONE- INVENTORY ALL
- INVENTORY BODYPART
- INVENTORY CLOTHING
- INVENTORY GESTURE
- INVENTORY LANDMARK
- INVENTORY NOTECARD
- INVENTORY OBJECT
- INVENTORY SCRIPT
- INVENTORY SETTING
- INVENTORY SOUND
- INVENTORY TEXTURE
Functions
Section titled “Functions”Original wiki source
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