llGetInventoryType
function
Function syntax
integer llGetInventoryType(string item// Name of the item in the prim's inventory.
);- Returns
integer- Energy
- 10
If name does not exist, INVENTORY_NONE is returned (no errors or messages are generated), making this function ideal for testing the existence of a certain item in inventory.
Returns an integer that is the type of the inventory item name
integer result = llGetInventoryType("");Specification
Section titled “Specification”
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Examples
Section titled “Examples”Example 1
47 collapsed lines
string get_type_info(integer inputInteger){ if (inputInteger == INVENTORY_TEXTURE) return "INVENTORY_TEXTURE";
else if (inputInteger == INVENTORY_SOUND) return "INVENTORY_SOUND";
else if (inputInteger == INVENTORY_LANDMARK) return "INVENTORY_LANDMARK";
else if (inputInteger == INVENTORY_CLOTHING) return "INVENTORY_CLOTHING";
else if (inputInteger == INVENTORY_OBJECT) return "INVENTORY_OBJECT";
else if (inputInteger == INVENTORY_NOTECARD) return "INVENTORY_NOTECARD";
else if (inputInteger == INVENTORY_SCRIPT) return "INVENTORY_SCRIPT";
else if (inputInteger == INVENTORY_BODYPART) return "INVENTORY_BODYPART";
else if (inputInteger == INVENTORY_ANIMATION) return "INVENTORY_ANIMATION";
else if (inputInteger == INVENTORY_GESTURE) return "INVENTORY_GESTURE";
else if (inputInteger == INVENTORY_SETTING) return "INVENTORY_SETTING";
else return "inventory type unknown";}
default{ touch_start(integer num_detected) { integer totalItems = llGetInventoryNumber(INVENTORY_ALL);
integer index; while (index < totalItems) { string itemName = llGetInventoryName(INVENTORY_ALL, index); integer type = llGetInventoryType(itemName);
// PUBLIC_CHANNEL has the integer value 07 collapsed lines
llSay(PUBLIC_CHANNEL, "'" + itemName + "' (" + get_type_info(type) + ")");
++index; } }}Helper functions
Section titled “Helper functions”string InventoryName(string name, integer type){ // finds an item in a case insensitive fashion of the given type and returns its true name. integer a = llGetInventoryType(name); if(!~a) // a == INVENTORY_NONE { // it should be noted that INVENTORY_NONE == INVENTORY_ALL == -1; which is why '!~a' works.17 collapsed lines
string lc_name = llToLower(name); a = llGetInventoryNumber(type); while(a) { // (a = ~-a) is equivalent to --a, but runs faster. if(llToLower(name = llGetInventoryName(type, a = ~-a)) == lc_name) { // we found a match ^_^ return name; } } } else if((a == type) ^ (!~type)) // return name, as long as a == type or type == INVENTORY_ALL { // we already know that a != INVENTORY_NONE, but just in case we use xor instead of or. return name; } return ""; // no match ~_~}
integer InventoryExists(string name, integer type){ // only included to show how this type of check could be done if the value of 'type' is not constant and could be INVENTORY_ALL. return (llGetInventoryType(name) == type) ^ (!~type);} // Since INVENTORY_ALL == INVENTORY_NONE, the extra part on the end is required to invert the result.See also
Section titled “See also”Functions
Section titled “Functions”llGetInventoryAcquireTime— Returns the time the item was added to the prim’s inventoryllGetInventoryName— Returns the inventory item’s namellGetInventoryNumber— Returns the number of items of a specific type in inventoryllGetInventoryCreator— Returns the inventory item’s creatorllGetInventoryPermMask— Returns the inventory item’s permissionsllGetInventoryKey— Returns the inventory item’s UUID (if full perm)
Original wiki source
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