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INVENTORY_BODYPART

constant
Constant
integer INVENTORY_BODYPART = 13;

Constant groups

InventoryType

Other InventoryType values (13)

Used with Inventory functions and specifies inventory items of BODYPART type will be retrieved by the function.

Example 1
//Gives inventory only to agents with the same active group
default
{
touch_start(integer total_number)
{
integer number = 0;
do
{
if (llDetectedGroup(number)) //same as llSameGroup(llDetectedKey(number)) (with llSameGroup, detected must be in the sim)
llGiveInventory(llDetectedKey(number), llGetInventoryName(INVENTORY_BODYPART,0));
else
llSay(0, "Wrong active group!");
}while(total_number > ++number);
}
}
Original wiki source

Some wiki templates and tables need their original context. View this article on the Second Life Wiki. Technical wording and examples are retained from the source; historical guidance may differ from current behavior.

From the Second Life Wiki

Community documentation adapted from INVENTORY BODYPART, by Linden Research, Inc. and contributing residents.View contributors and history.

Imported wiki revision:

Licensed under CC BY-SA 3.0. Last wiki edit: .Formatting and links have been adapted for this site; API metadata follows the LSL definitions.