INVENTORY_LANDMARK
constant
Constant
integer INVENTORY_LANDMARK = 3;Constant groups
Other InventoryType values (13)
Used with Inventory functions and specifies inventory items of LANDMARK type will be retrieved by the function.
Examples
Section titled “Examples”Example 1
//Give a landmark to anyone touching this objectdefault{ touch_start(integer total_number) { // get the UUID of the person touching this object key user = llDetectedKey(0); // Give them the first landmark found in the object's contents llGiveInventory(user, llGetInventoryName(INVENTORY_LANDMARK, 0) ); }}See also
Section titled “See also”Constants
Section titled “Constants”INVENTORY_NONE- INVENTORY ALL
- INVENTORY ANIMATION
- INVENTORY BODYPART
- INVENTORY CLOTHING
- INVENTORY GESTURE
- INVENTORY NOTECARD
- INVENTORY OBJECT
- INVENTORY SCRIPT
- INVENTORY SETTING
- INVENTORY SOUND
- INVENTORY TEXTURE
Functions
Section titled “Functions”Original wiki source
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