INVENTORY_SOUND
constant
Constant
integer INVENTORY_SOUND = 1;Constant groups
Other InventoryType values (13)
Used with Inventory functions and specifies inventory items of SOUND type will be retrieved by the function.
Examples
Section titled “Examples”Example 1
//Give a sound to anyone touching this objectdefault{ touch_start(integer total_number) { // get the UUID of the person touching this object key user = llDetectedKey(0); // Give them the first sound found in the object's contents llGiveInventory(user, llGetInventoryName(INVENTORY_SOUND, 0) ); }}See also
Section titled “See also”Constants
Section titled “Constants”INVENTORY_ALL- INVENTORY NONE
- INVENTORY ANIMATION
- INVENTORY BODYPART
- INVENTORY CLOTHING
- INVENTORY GESTURE
- INVENTORY LANDMARK
- INVENTORY NOTECARD
- INVENTORY OBJECT
- INVENTORY SCRIPT
- INVENTORY SETTING
- INVENTORY TEXTURE
Functions
Section titled “Functions”Original wiki source
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