Skip to content
lsl.devlsl.devLSL Dev

STATUS_BLOCK_GRAB_OBJECT

constant
Constant
integer STATUS_BLOCK_GRAB_OBJECT = 0x400;

Constant groups

ObjectStatusParam

Other ObjectStatusParam values (10)

This status flag keeps the object from being moved by grabs. This flag applies to the entire linkset.

  • To block grab moves of only the root prim or unlinked individual prims, use STATUS_BLOCK_GRAB.

This means when a user tries to grab an object with this flag enabled, they will be unable to manipulate the object.

Example 1
default
{
state_entry()
{
// Block grabbing of every prim in an object
llSetStatus(STATUS_BLOCK_GRAB_OBJECT, TRUE);
}
}

|

ConstantsValueDescription
STATUS_PHYSICS0x001Object is physical
STATUS_ROTATE_X0x002Can turn along this axis (physical objects only)
STATUS_ROTATE_Y0x004Can turn along this axis (physical objects only)
STATUS_ROTATE_Z0x008Can turn along this axis (physical objects only)
STATUS_PHANTOM0x010Object is phantom
STATUS_SANDBOX0x020Keep object within 10 meters and in the same region
STATUS_BLOCK_GRAB0x040Prevent click-and-drag movement on the root prim
ConstantsValueDescription
STATUS_DIE_AT_EDGE0x080Delete and do not return object if it goes off world
STATUS_RETURN_AT_EDGE0x100Return object to owner if it goes off world
STATUS_CAST_SHADOWS0x200not currently used
STATUS_BLOCK_GRAB_OBJECT0x400Prevent click-and-drag movement on all prims in the object
STATUS_DIE_AT_NO_ENTRY0x800Delete and do not return object if it cannot enter a parcel
Original wiki source

Some wiki templates and tables need their original context. View this article on the Second Life Wiki. Technical wording and examples are retained from the source; historical guidance may differ from current behavior.