STATUS_ROTATE_Y
constant
Constant
integer STATUS_ROTATE_Y = 0x4;Constant groups
Other ObjectStatusParam values (10)
STATUS_BLOCK_GRAB0x40STATUS_BLOCK_GRAB_OBJECT0x400STATUS_DIE_AT_EDGE0x80STATUS_DIE_AT_NO_ENTRY0x800STATUS_PHANTOM0x10STATUS_PHYSICS0x1STATUS_RETURN_AT_EDGE0x100STATUS_ROTATE_X0x2STATUS_ROTATE_Z0x8STATUS_SANDBOX0x20
This property (set TRUE by default) allows physical rotation on the object’s local Y-axis. Setting to FALSE prevents physical rotation around the local Y-axis. For example, a sit-and-spin device spins around the Z axis (up) but not around the X or Y axes.
Examples
Section titled “Examples”A simple demonstration of the use of the STATUS_ROTATE_* constants.
default{ state_entry() { llSetPrimitiveParams([PRIM_TYPE, PRIM_TYPE_SPHERE, 0, <0.0, 1.0, 0.0>, 0.0, <0.0, 0.0, 0.0>, <0.0, 1.0, 0.0>, PRIM_SIZE, <1.0, 1.0, 1.0>]); // Create a ball llSetStatus(STATUS_ROTATE_X | STATUS_ROTATE_Y | STATUS_ROTATE_Z, FALSE); // Set a block on all physical rotation. llSetStatus(STATUS_PHYSICS, TRUE); // Set physical.
// Congratulations! You have created a ball that won't roll. }}See also
Section titled “See also”Constants
Section titled “Constants”|
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Functions
Section titled “Functions”Original wiki source
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