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STATUS_ROTATE_Y

constant
Constant
integer STATUS_ROTATE_Y = 0x4;

Constant groups

ObjectStatusParam

Other ObjectStatusParam values (10)

This property (set TRUE by default) allows physical rotation on the object’s local Y-axis. Setting to FALSE prevents physical rotation around the local Y-axis. For example, a sit-and-spin device spins around the Z axis (up) but not around the X or Y axes.

A simple demonstration of the use of the STATUS_ROTATE_* constants.
default
{
state_entry()
{
llSetPrimitiveParams([PRIM_TYPE, PRIM_TYPE_SPHERE, 0, <0.0, 1.0, 0.0>, 0.0, <0.0, 0.0, 0.0>, <0.0, 1.0, 0.0>,
PRIM_SIZE, <1.0, 1.0, 1.0>]); // Create a ball
llSetStatus(STATUS_ROTATE_X | STATUS_ROTATE_Y | STATUS_ROTATE_Z, FALSE); // Set a block on all physical rotation.
llSetStatus(STATUS_PHYSICS, TRUE); // Set physical.
// Congratulations! You have created a ball that won't roll.
}
}

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ConstantsValueDescription
STATUS_PHYSICS0x001Object is physical
STATUS_ROTATE_X0x002Can turn along this axis (physical objects only)
STATUS_ROTATE_Y0x004Can turn along this axis (physical objects only)
STATUS_ROTATE_Z0x008Can turn along this axis (physical objects only)
STATUS_PHANTOM0x010Object is phantom
STATUS_SANDBOX0x020Keep object within 10 meters and in the same region
STATUS_BLOCK_GRAB0x040Prevent click-and-drag movement on the root prim
ConstantsValueDescription
STATUS_DIE_AT_EDGE0x080Delete and do not return object if it goes off world
STATUS_RETURN_AT_EDGE0x100Return object to owner if it goes off world
STATUS_CAST_SHADOWS0x200not currently used
STATUS_BLOCK_GRAB_OBJECT0x400Prevent click-and-drag movement on all prims in the object
STATUS_DIE_AT_NO_ENTRY0x800Delete and do not return object if it cannot enter a parcel
Original wiki source

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