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STATUS_RETURN_AT_EDGE

constant
Constant
integer STATUS_RETURN_AT_EDGE = 0x100;

Status flag causing the object to be returned to its owner when it goes off-world, overriding STATUS_DIE_AT_EDGE.

Constant groups

ObjectStatusParam

Other ObjectStatusParam values (10)

Causes the object to be returned when it goes off world, overrides 256.

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ConstantsValueDescription
STATUS_PHYSICS0x001Object is physical
STATUS_ROTATE_X0x002Can turn along this axis (physical objects only)
STATUS_ROTATE_Y0x004Can turn along this axis (physical objects only)
STATUS_ROTATE_Z0x008Can turn along this axis (physical objects only)
STATUS_PHANTOM0x010Object is phantom
STATUS_SANDBOX0x020Keep object within 10 meters and in the same region
STATUS_BLOCK_GRAB0x040Prevent click-and-drag movement on the root prim
ConstantsValueDescription
STATUS_DIE_AT_EDGE0x080Delete and do not return object if it goes off world
STATUS_RETURN_AT_EDGE0x100Return object to owner if it goes off world
STATUS_CAST_SHADOWS0x200not currently used
STATUS_BLOCK_GRAB_OBJECT0x400Prevent click-and-drag movement on all prims in the object
STATUS_DIE_AT_NO_ENTRY0x800Delete and do not return object if it cannot enter a parcel
Original wiki source

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