STATUS_DIE_AT_EDGE
constant
Constant
integer STATUS_DIE_AT_EDGE = 0x80;Status flag (default TRUE) that causes the object to be deleted (and not returned) if it goes off-world (useful for bullets or rockets). Overridden by STATUS_RETURN_AT_EDGE.
Constant groups
Other ObjectStatusParam values (10)
STATUS_BLOCK_GRAB0x40STATUS_BLOCK_GRAB_OBJECT0x400STATUS_DIE_AT_NO_ENTRY0x800STATUS_PHANTOM0x10STATUS_PHYSICS0x1STATUS_RETURN_AT_EDGE0x100STATUS_ROTATE_X0x2STATUS_ROTATE_Y0x4STATUS_ROTATE_Z0x8STATUS_SANDBOX0x20
Causes the object to be deleted when it goes off world, this is overridden by 256.
History
Section titled “History”Added in SL 0.2.0
See also
Section titled “See also”Constants
Section titled “Constants”|
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Functions
Section titled “Functions”Original wiki source
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