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STATUS_PHANTOM

constant
Constant
integer STATUS_PHANTOM = 0x10;

Status flag (default FALSE) that makes the entire object phantom/non-colliding when set to TRUE, allowing avatars and objects to pass through it. It is a good idea to use this for most objects that move or rotate, but are non-physical. It is also useful for simulating volumetric lighting.

Constant groups

ObjectStatusParam

Other ObjectStatusParam values (10)

This property (set FALSE by default) when set TRUE turns the object un-solid (objects and avatars can pass through it).

A simple “secret” door. The object will turn un-solid (phantom) when the owner collides with it. So, if this script is in a prim that is part of your wall, it will allow only you to pass through.
5 collapsed lines
default
{ // Triggered when objects (including avatars) collide with the object containing this script
collision_start(integer nd)
{
while(nd)
{ // Cycle through the detected keys of those objects that collided this time checking if each is the owner.
if(llDetectedKey(--nd) == llGetOwner())
llSetStatus(STATUS_PHANTOM, TRUE); // Become un-solid
}
}
collision_end(integer nd)
{
if(llGetStatus(STATUS_PHANTOM)) // If the object is un-solid
llSetStatus(STATUS_PHANTOM, FALSE); // Set the object solid.
}
}

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ConstantsValueDescription
STATUS_PHYSICS0x001Object is physical
STATUS_ROTATE_X0x002Can turn along this axis (physical objects only)
STATUS_ROTATE_Y0x004Can turn along this axis (physical objects only)
STATUS_ROTATE_Z0x008Can turn along this axis (physical objects only)
STATUS_PHANTOM0x010Object is phantom
STATUS_SANDBOX0x020Keep object within 10 meters and in the same region
STATUS_BLOCK_GRAB0x040Prevent click-and-drag movement on the root prim
ConstantsValueDescription
STATUS_DIE_AT_EDGE0x080Delete and do not return object if it goes off world
STATUS_RETURN_AT_EDGE0x100Return object to owner if it goes off world
STATUS_CAST_SHADOWS0x200not currently used
STATUS_BLOCK_GRAB_OBJECT0x400Prevent click-and-drag movement on all prims in the object
STATUS_DIE_AT_NO_ENTRY0x800Delete and do not return object if it cannot enter a parcel
Original wiki source

Some wiki templates and tables need their original context. View this article on the Second Life Wiki. Technical wording and examples are retained from the source; historical guidance may differ from current behavior.