INVENTORY ANIMATION
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Wiki description
Used with Inventory functions and specifies inventory items of ANIMATION type will be retrieved by the function.
Examples
//Gives inventory only to agents with the same active group as the object the script is in is assigned to
default
{
touch_start(integer total_number)
{
// get the UUID of the person touching this object
key user = llDetectedKey(0);
// Check that they have the correct group active
// User must be in the same region for llSameGroup() to work. (Well, so they should be!)
if (llSameGroup(user) )
// Give user the first animation from this object's contents
llGiveInventory(user, llGetInventoryName(INVENTORY_ANIMATION, 0) );
else
// send a warning specifically to this user
llRegionSayTo(user, 0, "Wrong active group!");
}
}See also: constants
See also: functions
Original wiki source
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