INVENTORY NONE
Looking for the current API? Open the INVENTORY_NONE reference →
Wiki description
Value returned by Inventory functions, to indicate that the inventory item doesn't exist.
Examples
string ItemName = "MyTexture";
default
{
state_entry()
{
if (llGetInventoryType(ItemName) == INVENTORY_NONE)
llOwnerSay( "There is nothing named '" + ItemName + "' in this prim's contents");
}
}Helper functions
string InventoryName(string name, integer type)
{//finds an item in a case insensitive fashion of the given type and returns its true name.
integer a = llGetInventoryType(name);
if(!~a)//a == INVENTORY_NONE
{//it should be noted that INVENTORY_NONE == INVENTORY_ALL == -1; which is why '!~a' works.
string lc_name = llToLower(name);
a = llGetInventoryNumber(type);
while(a)
{//(a = ~-a) is equivalent to --a, but runs faster.
if(llToLower(name = llGetInventoryName(type, a = ~-a)) == lc_name)
{//we found a match ^_^
return name;
}
}
}
else if((a == type) ^ (!~type))//return name, as long as a == type or type == INVENTORY_ALL
{//we already know that a != INVENTORY_NONE, but just in case we use xor instead of or.
return name;
}
return "";//no match ~_~
}
integer InventoryExists(string name, integer type)
{//only included to show how this type of check could be done if the value of 'type' is not constant and could be INVENTORY_ALL.
return (llGetInventoryType(name) == type) ^ (!~type);
}//Since INVENTORY_ALL == INVENTORY_NONE, the extra part on the end is required to invert the result.See also: constants
See also: functions
Original wiki source
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