LlGetInventoryName
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Function notes
Inventory items are sorted in alphabetical order (not chronological order).
Return value notes
Returns a string that is the name of the inventory item
number of type. Returns an empty string if no item of the specified type is found in the prim's inventory (or there are less than or equal to number items of the type).Specification
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Examples
Box Unpacker
// Give all prim contents to anyone touching this object,
// But don't give this script itself.
default
{
touch_start(integer num_detected)
{
list InventoryList;
integer count = llGetInventoryNumber(INVENTORY_ALL); // Count of all items in prim's contents
string ItemName;
while (count--)
{
ItemName = llGetInventoryName(INVENTORY_ALL, count);
if (ItemName != llGetScriptName() )
InventoryList += ItemName; // add all contents except this script, to a list
}
// Give all the items to the toucher, in a folder named as per this prim's name
llGiveInventoryList(llDetectedKey(0), llGetObjectName(), InventoryList);
}
}Notes
The maximum number of characters for an object inventory item is currently 63 characters.
See also: functions
Tests
Shared wiki helpers
The original page also injects shared parameter notes, caveats or issue information through these helpers. Their conditional MediaWiki logic is not reproduced here; inspect the preserved helper source for additional material.
Template:LSL Function/negative index
Original shared helper source (conditional wiki logic is not evaluated)
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==Debugging==
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</noinclude>Original wiki source
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