Skip to content

PRIM_GLTF_BASE_COLOR

  • PRIM_GLTF_BASE_COLOR integer = 48

Prim parameter for materials using integer face, string texture, vector repeats, vector offsets, float rotation_in_radians, vector color, integer alpha_mode, float alpha_cutoff, boolean double_sided.

Valid options for alpha_mode are PRIM_ALPHA_MODE_BLEND, _NONE, and _MASK.

alpha_cutoff is used only for PRIM_ALPHA_MODE_MASK.