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llLinkParticleSystem

Function Syntax
void llLinkParticleSystem(
  1. integer LinkNumber, // Link number (0: unlinked, 1: root prim, >1: child prims) or a LINK_* flag
  2. list Rules // Particle system rules list in the format [ rule1, data1, rule2, data2 . . . ruleN, dataN ]
);

Creates a particle system in prim LinkNumber based on Rules. An empty list removes a particle system from object.

List format is [ rule-1, data-1, rule-2, data-2 … rule-n, data-n ].

This is identical to llParticleSystem except that it applies to a specified linked prim and not just the prim the script is in.