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llLinkSitTarget

Function Syntax
void llLinkSitTarget(
  1. integer LinkNumber, // Link number (0: unlinked, 1: root prim, >1: child prims) or a LINK_* flag of the prim.
  2. vector Offset, // Position for the sit target, relative to the prim's position.
  3. rotation Rotation // Rotation (relative to the prim's rotation) for the avatar.
);

Set the sit location for the linked prim(s). If Offset == <0,0,0> clear it.

Set the sit location for the linked prim(s). The sit location is relative to the prim’s position and rotation.