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llLookAt

Function Syntax
void llLookAt(
  1. vector Target,
  2. float Strength,
  3. float Damping
);

Cause object name to point its forward axis towards Target, at a force controlled by Strength and Damping.

Good Strength values are around half the mass of the object and good Damping values are less than 1/10th of the Strength.

Asymmetrical shapes require smaller Damping. A Strength of 0.0 cancels the look at.