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llLoopSoundMaster

Function Syntax
void llLoopSoundMaster(
  1. string Sound,
  2. float Volume
);

Plays attached Sound, looping at volume (0.0 - 1.0), and declares it a sync master.

Behaviour is identical to llLoopSound, with the addition of marking the source as a “Sync Master”, causing “Slave” sounds to sync to it. If there are multiple masters within a viewers interest area, the most audible one (a function of both distance and volume) will win out as the master.

The use of multiple masters within a small area is unlikely to produce the desired effect.