llSetLinkCamera
Function Syntax
void llSetLinkCamera(
- integer LinkNumber, // Prim link number (0: unlinked, 1: root prim, >1: child prims) or a LINK_* flag
- vector EyeOffset, // Offset, relative to the object's centre and expressed in local coordinates, that the camera looks from.
- vector LookOffset // Offset, relative to the object's centre and expressed in local coordinates, that the camera looks toward.
Sets the camera eye offset, and the offset that camera is looking at, for avatars that sit on the linked prim.