llSetLinkTextureAnim
Function Syntax
void llSetLinkTextureAnim(
- integer LinkNumber, // Link number (0: unlinked, 1: root prim, >1: child prims) or a LINK_* flag to effect
- integer Mode, // Bitmask of animation options.
- integer Face, // Specifies which object face to animate or ALL_SIDES.
- integer SizeX, // Horizontal frames (ignored for ROTATE and SCALE).
- integer SizeY, // Vertical frames (ignored for ROTATE and SCALE).
- float Start, // Start position/frame number (or radians for ROTATE).
- float Length, // Specifies the animation duration, in frames (or radians for ROTATE).
- float Rate // Specifies the animation playback rate, in frames per second (must be greater than zero).
Animates a texture on the prim specified by LinkNumber, by setting the texture scale and offset.
Mode is a bitmask of animation options.
Face specifies which object face to animate.
SizeX and SizeY specify the number of horizontal and vertical frames.Start specifes the animation start point.
Length specifies the animation duration.
Rate specifies the animation playback rate.