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llVolumeDetect

Function Syntax
void llVolumeDetect(
  1. integer DetectEnabled // TRUE enables, FALSE disables.
);

If DetectEnabled = TRUE, object becomes phantom but triggers collision_start and collision_end events when other objects start and stop interpenetrating.

If another object (including avatars) interpenetrates it, it will get a collision_start event.

When an object stops interpenetrating, a collision_end event is generated. While the other is inter-penetrating, collision events are NOT generated.